|
| struct | AccelKHR |
| | AccelStructure Wrapper. More...
|
| |
| class | Application |
| | Application Class. Our Engine Start here. More...
|
| |
| struct | Attribute |
| | MeshResource's item template. More...
|
| |
| class | BasePassRenderer |
| | BasePassRenderer Class. This class defines the base pass render behaves. More...
|
| |
| struct | basic_field_traits |
| | Declare of Field Traits template. More...
|
| |
| struct | basic_field_traits< T, false > |
| | Field Traits template (Variable Traits). More...
|
| |
| struct | basic_field_traits< T, true > |
| | Field Traits template (Function Traits). More...
|
| |
| class | BindLessTextureManager |
| | This Class Helps registry a texture to bind less texture descriptor set. More...
|
| |
| class | Camera |
| | Camera Class. This class just encapsulate Projection Matrix. More...
|
| |
| class | CameraComponent |
| | CameraComponent Class. This class defines the specific behaves of CameraComponent. More...
|
| |
| class | CameraController |
| | CameraController Class. This class inherit from NativeScriptComponent. It receives Mouse Event and Key Event to control the Camera movement which defined by it's owner. More...
|
| |
| class | CentralCache |
| | Central memory cache. Second level of memory allocator. More...
|
| |
| struct | class_traits |
| | Declare of class_traits. More...
|
| |
| class | ClassLibrary |
| | Class Static Function Library. More...
|
| |
| class | ClassTraitsTest |
| |
| class | Component |
| | Component Class. This class defines the basic behaves of component. When we add an new Component, we need inherit from this. More...
|
| |
| class | Console |
| | Console Entity Class. More...
|
| |
| struct | ConstantParam |
| | This struct's data is defined from .material file. More...
|
| |
| struct | ConstantParams |
| | This struct's data is defined from .material file. More...
|
| |
| class | CubePack |
| | CubePack Class. This class defines box type mesh pack. More...
|
| |
| class | Delegate_Basic |
| | Basic Class of Delegate. Instance inherited from it and use delegate feature. More...
|
| |
| class | DescriptorSetManager |
| | This Class manages all descriptor sets this project. More...
|
| |
| class | DirectionalLightComponent |
| | DirectionalLightComponent Class. This class defines the specific behaves of DirectionalLightComponent. More...
|
| |
| struct | Edge |
| | Edge Class. This class defines what Edge data. More...
|
| |
| struct | EdgePoint |
| | EdgePoint Class. This class defines what EdgePoint data. More...
|
| |
| class | EditorWorld |
| | EditorWorld Class. This class defines the specific behave of EditorWorld. More...
|
| |
| class | Entity |
| | Entity Class. This class defines the specific behaves of Entity. More...
|
| |
| class | EntityComponent |
| | EntityComponent Class. This class defines the specific behaves of EntityComponent. More...
|
| |
| class | Event |
| | This Class is the basic Event Class. Inherit from it and create specific event class. More...
|
| |
| class | EventDispatcher |
| | This Class store a Specific Event type first and Dispatch a event handle function to it. More...
|
| |
| struct | field_traits |
| | Field Traits template. More...
|
| |
| struct | FileHandle |
| | This Struct is FILE* handle pointer Wrapper. More...
|
| |
| class | FileLibrary |
| | File Static Function Library. More...
|
| |
| class | FilePack |
| | FilePack Class. This class defines file type mesh pack. More...
|
| |
| class | FrameInfo |
| | FrameInfo Class. This class defines the FrameInfo data. More...
|
| |
| struct | function_traits |
| | Declare of function_traits. More...
|
| |
| struct | function_traits< Ret(*)(Args...)> |
| | Implementation of function_traits without class. More...
|
| |
| struct | function_traits< Ret(C::*)(Args...) const > |
| | Implementation of function_traits with class const. More...
|
| |
| struct | function_traits< Ret(C::*)(Args...)> |
| | Implementation of function_traits with class. More...
|
| |
| class | GameEditorWorld |
| |
| struct | GBufferID |
| | The GBuffer Texture's ImTextureID. More...
|
| |
| class | GltfAccessors |
| | Wrapper of Gltf Json Accessors. More...
|
| |
| class | GltfAnimations |
| | Wrapper of Gltf Json Animations. More...
|
| |
| class | GltfAsset |
| | Wrapper of Gltf Json Asset. More...
|
| |
| class | GltfBuffers |
| | Wrapper of Gltf Json Buffers. More...
|
| |
| class | GltfBufferViews |
| | Wrapper of Gltf Json BufferViews. More...
|
| |
| class | GltfCameras |
| | Wrapper of Gltf Json Cameras. More...
|
| |
| class | GltfCollection |
| | Wrapper of Gltf file data. More...
|
| |
| class | GltfHelper |
| | Static functions to help resolve Gltf json. More...
|
| |
| class | GltfImages |
| | Wrapper of Gltf Json Images. More...
|
| |
| class | GltfLights |
| | Wrapper of Gltf Json Lights. More...
|
| |
| class | GltfLoader |
| | Loader of load gltf file or items. More...
|
| |
| class | GltfMaterials |
| | Wrapper of Gltf Json Materials. More...
|
| |
| class | GltfMeshes |
| | Wrapper of Gltf Json Meshes. More...
|
| |
| class | GltfNodes |
| | Wrapper of Gltf Json Nodes. More...
|
| |
| class | GltfObject |
| | Wrapper of Gltf Json element. More...
|
| |
| class | GltfPack |
| | GltfPack Class. This class defines gltf type meshPack. More...
|
| |
| class | GltfSamplers |
| | Wrapper of Gltf Json Samplers. More...
|
| |
| class | GltfScene |
| | Wrapper of Gltf Json Scene. More...
|
| |
| class | GltfScenes |
| | Wrapper of Gltf Json Scenes. More...
|
| |
| class | GltfSkins |
| | Wrapper of Gltf Json Skins. More...
|
| |
| class | GltfTextures |
| | Wrapper of Gltf Json Textures. More...
|
| |
| class | GpuCrashTracker |
| | Implements GPU crash dump tracking using the Nsight Aftermath API. More...
|
| |
| struct | HalfEdge |
| | HalfEdge Class. This class defines what HalfEdge data. More...
|
| |
| class | ImguiAbout |
| | The ImguiAbout Class. This class defines how to render a About. More...
|
| |
| class | ImguiConsole |
| | The ImguiConsole Class. This class defines how to render a Console. More...
|
| |
| class | ImguiContentBrowser |
| | The ImguiContentBrowser Class. This class defines how to render a Content Browser. More...
|
| |
| class | ImguiCreateEntity |
| | The ImguiCreateEntity Class. This class defines how to render a Create. More...
|
| |
| class | ImguiDebugger |
| |
| class | ImguiDisplayOptions |
| | The ImguiDisplayOptions Class. This class defines how to render a edit menu. More...
|
| |
| class | ImguiEdit |
| | The ImguiEdit Class. This class defines how to render a edit menu. More...
|
| |
| class | ImguiFile |
| | The ImguiFile Class. This class defines how to render a file menu. More...
|
| |
| class | ImguiFloatingInfo |
| | The ImguiFloatingInfo Class. This class defines how to render a viewport info. More...
|
| |
| class | ImguiGBufferVisualizer |
| |
| class | ImguiGizmos |
| | The ImguiGizmos Class. This class defines how to render a viewport gizmo. More...
|
| |
| class | ImguiGPURuntimeProfilerHUD |
| |
| class | ImGuiH |
| | The ImGuiH Class. This class defines helper function for slate render. More...
|
| |
| class | ImguiHelp |
| | The ImguiHelp Class. This class defines how to render a Help. More...
|
| |
| class | ImguiInfoBar |
| | The ImguiInfoBar Class. This class defines how to render a Operation Panel. More...
|
| |
| class | ImguiMainMenu |
| | The ImguiMainMenu Class. This class defines how to render a main menu. More...
|
| |
| class | ImguiMaterialPanel |
| | The ImguiMaterialPanel Class. This class defines how to render a Material Property. More...
|
| |
| class | ImguiOperation |
| | The ImguiOperation Class. This class defines how to render a Operation Panel. More...
|
| |
| class | ImguiPostProcessing |
| | The ImguiPostProcessing Class. This class defines how to render a PostProcessing options. More...
|
| |
| class | ImguiPreferences |
| | The ImguiPreferences Class. This class defines how to render a edit menu. More...
|
| |
| class | ImguiProperty |
| | The ImguiProperty Class. This class defines how to render a Property. More...
|
| |
| class | ImguiRendererProfilerHUD |
| |
| class | ImguiSlate |
| | This Class defines the basic behaves of specific slate. When we add an new Slate, we need inherit from this. More...
|
| |
| class | ImguiStage |
| | The ImguiStage Class. This class defines how to render a Stage. More...
|
| |
| class | ImguiStatistics |
| |
| class | ImguiUtilities |
| | The ImguiUtilities Class. This class defines how to render a Utilities. More...
|
| |
| class | ImguiVideoMemoryRuntimeHUD |
| |
| class | ImguiViewport |
| | The ImguiViewport Class. This class defines how to render a viewport. More...
|
| |
| class | ImguiViewportMenu |
| | The ImguiViewportMenu Class. This class defines how to render a ImguiViewport menu. More...
|
| |
| class | ImguiViewportToolBar |
| |
| class | ImguiVirtualGeometryVisualizer |
| |
| class | ImguiVisualizer |
| | The ImguiVisualizer Class. This class defines how to render a Visualizer. More...
|
| |
| class | ImguiWindow |
| | The ImguiWindow Class. This class defines how to render a window menu. More...
|
| |
| struct | InfoData |
| | Console Information Data. More...
|
| |
| struct | InfoLevelHelper |
| | Help data of specific level of information. More...
|
| |
| class | Input |
| | This Class Is a wrapper of Platform Specific Input Query. More...
|
| |
| class | InputAssembly |
| |
| struct | is_const |
| | is_const process pointer or reference. More...
|
| |
| class | KeyEvent |
| | This Class is inherited from Event Class. Inherit from it and create specific KeyEvent class. More...
|
| |
| class | KeyPressedEvent |
| | This Class is inherited from KeyEvent Class. More...
|
| |
| class | KeyReleasedEvent |
| | This Class is inherited from KeyEvent Class. More...
|
| |
| class | KeyTypedEvent |
| | This Class is inherited from KeyEvent Class. More...
|
| |
| class | LandscapeComponent |
| | LandscapeComponent Class. This class defines the specific behaves of LandscapeComponent. More...
|
| |
| struct | Lod |
| | Lod Data. More...
|
| |
| class | Log |
| |
| class | MainTaskQuerier |
| | Script of handle world mark. More...
|
| |
| class | Material |
| | Material Class. This class contains a branch of parameter and shader, also descriptor. More...
|
| |
| class | MaterialLoader |
| | This enum defines tree types of material file. More...
|
| |
| class | MaterialProperties |
| | Wrapper of material render options. More...
|
| |
| class | MemoryEntry |
| |
| class | MemoryLibrary |
| | Memory Static Function Library. More...
|
| |
| class | MemoryPool |
| | MemoryPool Class. More...
|
| |
| class | Mesh |
| | MeshRenderer Class. This class is a wrapper of mashpack. More...
|
| |
| class | MeshAddedWorldEvent |
| | This Class is inherited from Event Class. More...
|
| |
| class | MeshComponent |
| | MeshComponent Class. This class defines the specific behaves of MeshComponent. More...
|
| |
| class | MeshController |
| |
| struct | MeshDesc |
| | Add Construction Functions to SpicesShader::MeshDesc. More...
|
| |
| struct | MeshDescBuffer |
| |
| struct | Meshlet |
| | Meshlet Class. This class defines what Meshlet data. More...
|
| |
| struct | MeshletGroup |
| | MeshletGroup for simplify. More...
|
| |
| class | MeshLoader |
| | MeshLoader Class. This class only defines static function for load data from mesh file. More...
|
| |
| class | MeshPack |
| | MeshPack Class. This class defines some basic behaves and variables. This class need to be inherited while use. More...
|
| |
| class | MeshProcessor |
| | Class for provide functions of process Meshpack. More...
|
| |
| struct | MeshResource |
| | Mesh Resources Data. More...
|
| |
| class | MouseButtonEvent |
| | This Class is inherited from Event Class. Inherit from it and create specific MouseButtonEvent class. More...
|
| |
| class | MouseButtonPressedEvent |
| | This Class is inherited from Event Class. More...
|
| |
| class | MouseButtonReleasedEvent |
| | This Class is inherited from Event Class. More...
|
| |
| class | MouseMovedEvent |
| | This Class is inherited from Event Class. More...
|
| |
| class | MouseScrolledEvent |
| | This Class is inherited from Event Class. More...
|
| |
| class | NativeScript |
| | Native C++ Script Class. More...
|
| |
| class | NativeScriptComponent |
| | NativeScriptComponent Class. This class defines the specific behaves of NativeScriptComponent. When we add an new NativeScriptComponent, we need inherit from this. More...
|
| |
| class | NativeScriptRegister |
| | Registry Native C++ Script Class. More...
|
| |
| class | NativeScriptSystem |
| | NativeScriptSystem Class. This class defines the specific behaves of NativeScriptSystem. More...
|
| |
| class | NsightPerfGPUProfilerContinuous |
| | Wrapper of Nvidia Nsight Performance Metrics. More...
|
| |
| class | NsightPerfGPUProfilerHUD |
| | Wrapper of Nvidia Nsight Performance HUD. More...
|
| |
| class | NsightPerfGPUProfilerOneshotCollection |
| | Wrapper of Nvidia Nsight Performance OneshotCollection. More...
|
| |
| class | NsightPerfGPUProfilerReportGenerator |
| | Wrapper of Nvidia NsightPerf GPU Performance ReportGenerator. More...
|
| |
| class | ObjectPool |
| | ObjectPool Class. Specific situation(Fixed size of block) of MemoryPool. More...
|
| |
| struct | OrthographicParam |
| | when ProjectionType==Orthographic, use this. More...
|
| |
| class | PageCache |
| | Page memory cache. Third level of memory allocator. More...
|
| |
| class | ParticleComponent |
| | ParticleComponent Class. This class defines the specific behaves of ParticleComponent. More...
|
| |
| class | ParticleRenderer |
| | ParticleRenderer Class. This class defines the particle render behaves. More...
|
| |
| struct | PerspectiveParam |
| | when ProjectionType==Perspective, use this. More...
|
| |
| struct | PipelineConfigInfo |
| | This struct included all infos usd to create a VkPipeline. More...
|
| |
| class | PipelineStatisticsQuerier |
| | Querier of Pipeline. More...
|
| |
| class | PlanePack |
| | PlanePack Class. This class defines plane type mesh pack. More...
|
| |
| class | PointLightComponent |
| | PointLightComponent Class. This class defines the specific behaves of PointLightComponent. More...
|
| |
| class | PostProcessRenderer |
| | PostProcessRenderer Class. This class defines the PostProcess render behaves. More...
|
| |
| class | PreRenderer |
| | PreRenderer Class. This class defines the global descriptor set. More...
|
| |
| class | ProcessLibrary |
| | Process Static Function Library. More...
|
| |
| class | Querier |
| | Basic interface of Queries. More...
|
| |
| struct | QueueHelper |
| | This struct contains all queues's identify we need. More...
|
| |
| class | RayTracingComposeRenderer |
| | SceneComposeRenderer Class. This class defines how we compose the scene. More...
|
| |
| class | RayTracingRenderer |
| | RayTracingRenderer Class. This class defines the ray tracing behaves. More...
|
| |
| struct | remove_pointer |
| |
| struct | remove_pointer< _Ty * > |
| |
| struct | remove_pointer< _Ty *_C::* > |
| |
| struct | remove_pointer< _Ty *const > |
| |
| struct | remove_pointer< _Ty *const _C::* > |
| |
| struct | remove_pointer< _Ty *const volatile > |
| |
| struct | remove_pointer< _Ty *const volatile _C::* > |
| |
| struct | remove_pointer< _Ty *volatile > |
| |
| struct | remove_pointer< _Ty *volatile _C::* > |
| |
| class | Renderer |
| | Renderer Class. This class defines the basic behaves of renderer. When we add an new Renderer, we need inherit from this. More...
|
| |
| class | RendererCache |
| | Caches of Renderer data. This class treats all stored caches as garbage and actively cleans them up. More...
|
| |
| class | RendererManager |
| | RendererManager Class. This class Manages all renderer. More...
|
| |
| class | RendererPass |
| | This class is a wrapper of VulkanRenderPass. Used during Renderer. More...
|
| |
| class | RendererResource |
| | RendererResource Class. This class is a wrapper of framebuffer attachment. More...
|
| |
| struct | RendererResourceCreateInfo |
| | This struct defines the data used to create a texture2d. From render pass. More...
|
| |
| class | RendererResourcePool |
| | RendererResourcePool Class. This class is a pool of all framebuffer's attachment. More...
|
| |
| class | RendererSubPass |
| | This Class Combines some data relative to sub pass. Usually as a member variable of RendererPass. More...
|
| |
| class | RenderFrontend |
| |
| class | RenderPassStatistics |
| | Statistics of RenderPass(Renderer). More...
|
| |
| class | RenderSystem |
| | ResourceSystem Class. This class defines the specific behaves of RenderSystem. More...
|
| |
| class | Resource |
| | Resource Wrapper of ResourceInstance. More...
|
| |
| class | ResourcePool |
| | Template ResourcePool Class. This class will assign Every Type of Resource per Pool. When we ask for resource, we will get from here instead of load it from disk indirectly. Now we use file path as resource identity. More...
|
| |
| class | ResourceSystem |
| | ResourceSystem Class. Handles resource load/unload event. More...
|
| |
| class | RuntimeWorld |
| | RuntimeWorld Class. This class defines the specific behave of RuntimeWorld. More...
|
| |
| class | SceneComposeRenderer |
| | SceneComposeRenderer Class. This class defines how we compose the scene. More...
|
| |
| class | ScopeTimer |
| | This class helps recording scope time and output logs. More...
|
| |
| class | semaphore |
| | std::semaphore Implementation. More...
|
| |
| class | Shader |
| | Shader Class. More...
|
| |
| class | ShaderCompiler |
| | Wrapper of shaderc compiler. More...
|
| |
| class | ShaderDataBase |
| | Implements a very simple shader database to help demonstrate how to use the Nsight Aftermath GPU crash dump decoder API. More...
|
| |
| class | ShaderHelper |
| | ShaderHelper Class. More...
|
| |
| class | ShaderLoader |
| | ShaderLoader Class. This class only defines static function for load data from shader file. More...
|
| |
| class | SkyBoxComponent |
| | SkyBoxComponent Class. This class defines the specific behaves of SkyBoxComponent. More...
|
| |
| class | SlateImage |
| | Slate image draw context. More...
|
| |
| class | SlateInfoBar |
| | This Class defines InfoBar instance. More...
|
| |
| class | SlateRegister |
| | This Class is the manager of all slate, it keeps all slate handle. More...
|
| |
| class | SlateRenderer |
| | SlateRenderer Class. This class defines the imgui render behaves. More...
|
| |
| class | SlateResizeEvent |
| | This Class is inherited from Event Class. Called by Viewport Resize. More...
|
| |
| class | SlateStyleLayout |
| | Wrappers of Slate StyleLayout Functions. More...
|
| |
| class | SlateSystem |
| | SlateSystem Class. This class defines the specific behaves of SlateSystem. More...
|
| |
| class | SpherePack |
| | SpherePack Class. This class defines sphere type mesh pack. More...
|
| |
| struct | SpicesEngineCategory |
| | Define a named category tag type. More...
|
| |
| struct | SpicesEngineDomain |
| | Define a custom domain tag type. More...
|
| |
| struct | SpicesEngineMessage |
| | Define a registered string tag type. More...
|
| |
| class | SpriteComponent |
| | SpriteComponent Class. This class defines the specific behaves of SpriteComponent. More...
|
| |
| class | SpriteRenderer |
| | SpriteRenderer Class. This class defines sprite render behaves. More...
|
| |
| struct | String2 |
| | double string More...
|
| |
| class | StringLibrary |
| | String Static Function Library. More...
|
| |
| struct | SwapChainSupportDetails |
| | SwapChain Utils. Queried from device. More...
|
| |
| class | System |
| | System Class. This class defines the basic behaves of System. When we create an new System, we need inherit from this. More...
|
| |
| class | SystemManager |
| | SystemManager Class. This class defines the behave of SystemManager. More...
|
| |
| class | TagComponent |
| | TagComponent Class. This class defines the specific behaves of TagComponent. More...
|
| |
| class | TestRenderer |
| |
| class | Texture |
| | Texture Class. This class defines the basic behaves of texture. When we add an new Texture, we need inherit from this. More...
|
| |
| class | Texture2D |
| | Texture2D Class. This class defines the basic behaves of texture2D. More...
|
| |
| class | Texture2DArray |
| | Texture2D Class. This class defines the basic behaves of Texture2DArray. More...
|
| |
| class | Texture2DCube |
| | Texture2DCube Class. This class defines the basic behaves of Texture2DCube. More...
|
| |
| class | TextureLoader |
| | TextureLoader Class. This class only defines static function for load data from image file. More...
|
| |
| struct | TextureParam |
| | This struct's data is defined from .material file. More...
|
| |
| class | Thread |
| | Thread Function Object. More...
|
| |
| class | ThreadCache |
| | Thread memory cache. First level of memory allocator. More...
|
| |
| class | ThreadCacheThreadWapper |
| | Wapper of Instance/Delete ThreadCache in thread. More...
|
| |
| class | ThreadLibrary |
| | Thread Static Function Library. More...
|
| |
| class | ThreadModel |
| | Wrappers of all Thread Pool. More...
|
| |
| class | ThreadPool_Basic |
| | Thread Pool Basic Class. Instance inherited from it and use multithreading feature. More...
|
| |
| class | TimeStamp |
| | This class is used for recoring current time. More...
|
| |
| class | TimestampQuerier |
| | Querier of GPU Timestamp. More...
|
| |
| class | TimeStep |
| | This Class handles our engine time step during frames. Global Unique. More...
|
| |
| class | TracyGPUContext |
| | Wapper of Tracy GPU collect features. More...
|
| |
| class | Transcoder |
| | Transcoder of Texture Container format and Transform format and GPU compress format. More...
|
| |
| struct | Transform |
| | Wrapper of 3D Transform. More...
|
| |
| class | TransformComponent |
| | TransformComponent Class. This class defines the specific behaves of TransformComponent. More...
|
| |
| struct | type_list |
| | Container of store Types. More...
|
| |
| struct | UInt2 |
| | double unsigned int More...
|
| |
| class | UUID |
| | This class helps to generate a uuid for one resource. More...
|
| |
| class | UUIDComponent |
| | UUIDComponent Class. This class defines the specific behaves of UUIDComponent. More...
|
| |
| struct | variable_traits |
| | Declare of variable_traits. More...
|
| |
| struct | variable_traits< T * > |
| | Implementation of variable_traits without class. More...
|
| |
| struct | variable_traits< T C::* > |
| | Implementation of variable_traits with class. More...
|
| |
| class | ViewportGridRenderer |
| | ViewportGridRenderer Class. This class defines ViewportGrid render behaves. More...
|
| |
| class | ViewPortResizeQuerier |
| | Script of handle viewport resize event. More...
|
| |
| struct | VirtualGeometryBufferID |
| | The VirtualGeometryBufferID Texture's ImTextureID. More...
|
| |
| class | VulkanAccelerationStructure |
| | This Class is a Wrapper of VkAccelerationStructure. More...
|
| |
| class | VulkanBuffer |
| | This Class is a Wrapper of VulkanBuffer. More...
|
| |
| class | VulkanCmdThreadPool |
| | Wrappers of RHI Thread Pool. More...
|
| |
| class | VulkanCommandBuffer |
| | VulkanCommandBuffer Class. This class defines the VulkanCommandBuffer behaves. This class is just a wrapper of VkCommandBuffer. More...
|
| |
| class | VulkanCommandPool |
| | VulkanCommandPool Class. This class defines the VulkanCommandPool behaves. This class is just a wrapper of VkCommandPool. More...
|
| |
| class | VulkanCommandPoolThreadWrapper |
| | Wrapper of Instance/Delete VkCommandPool in thread. More...
|
| |
| class | VulkanComputePipeline |
| | This class is a wrapper of Compute Pipeline. More...
|
| |
| class | VulkanDebugUtils |
| | This Class Defines static function for helping vulkan debug. More...
|
| |
| class | VulkanDescriptorPool |
| | VulkanDescriptorPool Class. This class is the wrapper of VkDescriptorPool. More...
|
| |
| class | VulkanDescriptorSet |
| | This Class is a wrapper of VkDescriptorSet. More...
|
| |
| class | VulkanDescriptorSetLayout |
| | This Class is a Wrapper of VkDescriptorSetLayout. Usually used as a member variable in VulkanDescriptorSet. Single use is also allowed. More...
|
| |
| class | VulkanDevice |
| | VulkanInstance Class. This class defines the VulkanDevice behave. This class is just a wrapper of vkdevice. More...
|
| |
| class | VulkanDeviceGeneratedCommandsNV |
| | VulkanDeviceGeneratedCommandsNV Class. This class defines the VulkanDeviceGeneratedCommandsNV behaves. More...
|
| |
| struct | VulkanFunctions |
| | Vulkan Function Pointers Collection. It holds all function pointer which need get manually. More...
|
| |
| class | VulkanImage |
| |
| class | VulkanIndirectCommandsLayoutNV |
| | VulkanIndirectCommandsLayoutNV Class. This class is just a wrapper of VkIndirectCommandsLayoutNV. More...
|
| |
| class | VulkanIndirectMeshPipelineNV |
| | This class is a wrapper of Indirect Mesh Pipeline. More...
|
| |
| class | VulkanIndirectPipelineNV |
| | This class is a wrapper of Indirect Pipeline. More...
|
| |
| class | VulkanInstance |
| | VulkanInstance Class. This class defines the VulkanInstance behaves. This class is just a wrapper of vkInstance and vkSurface. More...
|
| |
| class | VulkanMemoryAllocator |
| |
| class | VulkanMeshPipeline |
| | This class is a wrapper of Mesh Pipeline. More...
|
| |
| class | VulkanObject |
| | VulkanObject Class. This class defines the basic behaves of VulkanObject. When we create an new VulkanObject, we need inherit from this. More...
|
| |
| class | VulkanPipeline |
| | This class is a wrapper of VkPipelineLayout and VkPipeline. More...
|
| |
| class | VulkanQueryPool |
| | This Class is a Wrapper of VulkanQueryPool. More...
|
| |
| class | VulkanRayTracing |
| | Wrapper of Scene RayTracing (KHR/VK) Features and Data. More...
|
| |
| class | VulkanRayTracingPipeline |
| | This class is a wrapper of RayTracing Pipeline. More...
|
| |
| class | VulkanRenderBackend |
| | This class defines the render backend behaves of Vulkan. More...
|
| |
| class | VulkanRenderPass |
| | VulkanRenderPass Class. This class defines the VulkanRenderPass behaves. This class is just a wrapper of VkRenderPass, VkFramebuffer. More...
|
| |
| class | VulkanShaderModule |
| | This Class is a Wrapper of VkShaderModule. More...
|
| |
| struct | VulkanState |
| | This struct contains all Vulkan object in used global. More...
|
| |
| class | VulkanSwapChain |
| | VulkanSwapChain Class. This class defines the VulkanSwapChain behaves. This class is just a wrapper of VkSwapchainKHR. More...
|
| |
| class | VulkanThreadQueue |
| | VulkanThreadQueue Class. This class is a wrapper of Thread VkQueue. More...
|
| |
| class | VulkanTimelineSemaphore |
| | VulkanTimelineSemaphore Class. This class is a wrapper of timeline VkSemaphore. More...
|
| |
| class | VulkanWindows |
| | VulkanWindows Class. This class defines the windows behaves. More...
|
| |
| class | WhittedRTWorld |
| |
| class | WindowCloseEvent |
| | This Class is inherited from Event Class. More...
|
| |
| struct | WindowIcon |
| | This struct helps load the icon of window. More...
|
| |
| struct | WindowInfo |
| | This struct defines the basic information of window. More...
|
| |
| class | WindowResizeEvent |
| | This Class is inherited from Event Class. Called when window resized. This Event register by glfw window. More...
|
| |
| class | WindowResizeOverEvent |
| |
| class | WindowsInput |
| | This Class Is Windows Platform Specific Input Class. More...
|
| |
| class | World |
| | World Class. This class defines the basic behaves of World. When we create an new world, we need inherit from this. More...
|
| |
| class | WorldEvent |
| | This Class is inherited from Event Class. Inherit from it and create specific KeyEvent class. Called when WorldMarkQuery tick. This Event register by ... More...
|
| |
| class | WorldFunctions |
| | World Functions Class. More...
|
| |
| class | WorldMarkQuerier |
| | Script of handle world mark. More...
|
| |
| class | WorldPickIDQuerier |
| | Script of handle world entity pick. More...
|
| |
| class | WorldPickRenderer |
| | WorldPickRenderer Class. This class defines the picked entity render behaves. More...
|
| |
| class | WorldPickStage2Renderer |
| | WorldPickRenderer Class. This class defines the picked entity render behaves. More...
|
| |
|
| std::shared_ptr< World > | CreateWorld () |
| | extern WorldCreation definition in Game.
|
| |
| template<typename F , typename ... Args> |
| static auto | AsyncTask (ThreadPoolEnum pool, F &&func, Args &&... args) -> std::future< decltype(func(std::forward< Args >(args)...))> |
| |
| template<typename F , typename ... Args> |
| static auto | AsyncRHITask (ThreadPoolEnum pool, F &&func, Args &&... args) -> std::future< decltype(func(nullptr, std::forward< Args >(args)...))> |
| |
| template<typename Func , typename ... Args> |
| void | AsyncMainTask (ThreadPoolEnum pool, Func &&func, Args &&...args) |
| |
| static void * | SystemAlloc (size_t kpage) |
| | Alloc memory from system.
|
| |
| static void | SystemFree (void *ptr) |
| | Free memory to system.
|
| |
| static size_t | StrType2Size (const std::string &type) |
| |
| std::ostream & | operator<< (std::ostream &os, const Event &e) |
| | Serialize Event Type.
|
| |
| static void | HandleVkResult (VkResult result) |
| | Handle VkResult Function.
|
| |
| glm::mat4 | PerspectiveMatrix (float fov, float nearPlane, float farPlane, float aspectRatio) |
| | Calculate Perspective Matrix.
|
| |
| glm::mat4 | OtrhographicMatrix (float left, float right, float top, float bottom, float nearPlane, float farPlane) |
| | Calculate Otrhographic Matrix.
|
| |
| glm::mat4 | PerspectiveMatrixInverseZ (float fov, float nearPlane, float aspectRatio) |
| | Calculate Perspective Matrix(reverse z version).
|
| |
| bool | DecomposeTransform (const glm::mat4 &transform, glm::vec3 &outTranslation, glm::vec3 &outRotation, glm::vec3 &outScale) |
| | Decompose matrix to split SRT transform.
|
| |
| static std::mt19937_64 | s_Engine (s_RandomDevice()) |
| |
| static std::string | PipelineStatisticEnumToString (PipelineStatisticEnum e) |
| | Transfer a PipelineStatisticEnum to a string.
|
| |
| static void | SerializeShaderConfig (YAML::Emitter &out, const std::string &shaderStage, const std::string &shaderPath) |
| | Serialize Shader Config.
|
| |
| static void | SerializeTextureConfig (YAML::Emitter &out, const std::string &name, const TextureParam ¶m) |
| | Serialize Texture Config.
|
| |
| YAML::Emitter & | operator<< (YAML::Emitter &out, const glm::vec2 &v) |
| |
| YAML::Emitter & | operator<< (YAML::Emitter &out, const glm::vec3 &v) |
| |
| YAML::Emitter & | operator<< (YAML::Emitter &out, const glm::vec4 &v) |
| |
| YAML::Emitter & | operator<< (YAML::Emitter &out, const TextureParam &p) |
| |
| YAML::Emitter & | operator<< (YAML::Emitter &out, const ConstantParam &p) |
| |
| | UFUNCTIONS (UCONSTRUCT(void(CLASS_SCOPE::*)(), CLASS_SCOPE), UDECONSTRUCT(void(CLASS_SCOPE::*)(), ~CLASS_SCOPE), UFUNCTION_T(bool(CLASS_SCOPE::*)(int, float), f), UFUNCTION_T(bool(CLASS_SCOPE::*)(int, float, void *, bool(CLASS_SCOPE::*)(int **, int &&)), f), UFUNCTION(fc), UFUNCTION(fs), UFUNCTION(mf< int >),) UPROPERTYS(UPROPERTY(i) |
| |
| | UPROPERTY (ir) |
| |
| | UPROPERTY (ip) |
| |
| | UPROPERTY (ipr) |
| |
| | UPROPERTY (ipp) |
| |
| | UPROPERTY (ci) |
| |
| | UPROPERTY (cir) |
| |
| | UPROPERTY (cip) |
| |
| | UPROPERTY (cipr) |
| |
| | UPROPERTY (cipp) |
| |
| | UPROPERTY (cicp) |
| |
| | UPROPERTY (cicpcr) |
| |
| | UPROPERTY_S (si) |
| |
| template<typename T > |
| auto | class_traits_i (T &inst) |
| | Get class_traits instance of class.
|
| |
|
| static const char * | memoryPoolNames [3] |
| | MemoryPool's name.
|
| |
| static Event::EventCallbackFn | EventCallback |
| | Single instance of Root Event Function Pointer.
|
| |
| constexpr uint32_t | MaxFrameInFlight = 2 |
| | Max In Flight Frame. 2 buffers are enough in this program.
|
| |
| static std::unordered_map< std::string, std::shared_ptr< Console > > | m_GlobalConsolePool |
| | Global Console Pool.
|
| |
| static ObjectPool< ThreadCache > | objectPool |
| | ThreadCache ObjectPool for all threads.
|
| |
| const uint32_t | THREAD_MAX_THRESHHOLD = std::thread::hardware_concurrency() |
| |
| constexpr uint32_t | THREAD_MAX_IDLE_TIME = 60 |
| |
| static std::random_device | s_RandomDevice |
| |
| static std::uniform_int_distribution< uint64_t > | s_UniformDistribution |
| |
| static std::unordered_set< uint64_t > | s_IDs |
| |
| const char * | Metrics [] |
| | The following metrics are for demonstration purposes only. For a more comprehensive set of single-pass metrics, please refer to the 'HudConfigurations'.
|
| |
| constexpr size_t | numRangesPerFrame = 50 |
| |
| constexpr size_t | numFramesToSample = MaxFrameInFlight |
| |
| static FrameInfo | m_FrameInfo |
| |
| static constexpr int | NThreadQueue = 4 |
| | Thread Queue Count.
|
| |
| constexpr bool | m_IsUseDGC = false |
| | Use DGC or not.
|
| |
| static scl::thread_unordered_map< std::string, std::shared_ptr< VulkanPipeline > > * | m_SlatePipelinesPtr = nullptr |
| |
| const int | nCmdThreads = glm::min(4, static_cast<int>(0.5 * std::thread::hardware_concurrency())) |
| |
| template<typename T > |
| constexpr bool | is_function_v = detail::is_function<T>::value |
| | Determine if a given T is a function.
|
| |
| const WindowInfo | initInfo { 2200, 1300, "Spices Engine", std::make_shared<WindowIcon>(SPICES_ENGINE_ASSETS_PATH + "Textures/src/Hello_Spices_Engine.png") } |
| | Window create parameter.
|
| |
| const std::string | defaultBinMaterialPath = "Materials/bin/" |
| | Const variable: Bin Material File Path.
|
| |
| const std::string | defaultMaterialPath = "Materials/src/" |
| | Const variable: Original Material File Path.
|
| |
| const std::string | defaultBinShaderPath = "Shaders/spv/" |
| | Const variable: Bin Shader File Path.
|
| |
| constexpr char | LoaderSignStart [100] = "#ItisSpicesMaterialSign: DataStart" |
| | Const variable: Material File Confirm header start.
|
| |
| constexpr char | LoaderSignOver [100] = "#ItisSpicesMaterialSign: DateOver" |
| | Const variable: Material File Confirm header over.
|
| |
| const std::string | defaultBinMeshPath = "Meshes/bin/" |
| | Const variable: Bin Mesh File Path.
|
| |
| const std::string | defaultOBJMeshPath = "Meshes/src/obj/" |
| | Const variable: OBJ Mesh File Path.
|
| |
| const std::string | defaultFBXMeshPath = "Meshes/src/fbx/" |
| | Const variable: FBX Mesh File Path.
|
| |
| constexpr char | MeshLoaderSignStart [100] = "#ItisSpicesMeshSign: DataStart" |
| | Const variable: Mesh File Confirm header staer.
|
| |
| constexpr char | MeshLoaderSignOver [100] = "#ItisSpicesMeshSign: DateOver" |
| | Const variable: Mesh File Confirm header over.
|
| |
| const std::string | defaultShaderPath = "Shaders/src/" |
| | Const variable: Original Shader File Path.
|
| |
| const std::string | defaultTexturePath = "Textures/src/" |
| | Const variable: Original Image File Path.
|
| |
| const std::string | binTexturePath = "Textures/bin/" |
| |
| template<typename TypeList , template< typename > typename F> |
| constexpr int | count = detail::count<TypeList, F, TypeList::size - 1>::value |
| | Calculate count that meets requirement.
|
| |
| int | ei = 5 |
| |
| int * | eip = &ei |
| |
| const int * | ecip = eip |
| |
| Spices::ClassTraitsTest | inst |
| |
| template<typename T > |
| constexpr bool | is_const_v = is_const<T>::value |
| | value of is_const.
|
| |
| template<class > |
| constexpr bool | is_pointer_v = false |
| | Declare of is_pointer.
|
| |
| template<class _Ty > |
| constexpr bool | is_pointer_v< _Ty * > = true |
| |
| template<class _Ty > |
| constexpr bool | is_pointer_v< _Ty *const > = true |
| |
| template<class _Ty > |
| constexpr bool | is_pointer_v< _Ty *volatile > = true |
| |
| template<class _Ty > |
| constexpr bool | is_pointer_v< _Ty *const volatile > = true |
| |