Implements a very simple shader database to help demonstrate how to use the Nsight Aftermath GPU crash dump decoder API. More...
#include <NsightAftermathShaderDatabase.h>
Public Member Functions | |
| ShaderDataBase () | |
| Constructor Function. | |
| virtual | ~ShaderDataBase ()=default |
| Destructor Function. | |
| bool | FindShaderBinary (const GFSDK_Aftermath_ShaderBinaryHash &shaderHash, std::vector< uint8_t > &shader) const |
| Find a shader bytecode binary by shader hash. | |
| bool | FindShaderBinaryWithDebugData (const GFSDK_Aftermath_ShaderDebugName &shaderDebugName, std::vector< uint8_t > &shader) const |
| Find a source shader debug info by shader debug name generated by the DXC compiler. | |
| void | AddShaderBinary (const char *shaderFilePath) |
| Add a shader binary to m_ShaderBinaries. | |
| void | AddShaderSource (std::vector< uint8_t > spirv) |
| Add a shader source to m_ShaderBinaries. | |
| void | AddShaderBinaryWithDebugInfo (const char *strippedShaderFilePath, const char *shaderFilePath) |
| Add a shader binary with debug info to m_ShaderBinariesWithDebugInfo. | |
| void | AddShaderSourceWithDebugInfo (std::vector< uint8_t > strippedSpirv, std::vector< uint8_t > spirv) |
| Add a shader Source with debug info to m_ShaderBinariesWithDebugInfo. | |
Static Private Member Functions | |
| static bool | ReadFile (const char *filename, std::vector< uint8_t > &data) |
| Read a file. | |
Private Attributes | |
| std::map< GFSDK_Aftermath_ShaderBinaryHash, std::vector< uint8_t > > | m_ShaderBinaries |
| List of shader binaries by ShaderBinaryHash. | |
| std::map< GFSDK_Aftermath_ShaderDebugName, std::vector< uint8_t > > | m_ShaderBinariesWithDebugInfo |
| List of available shader binaries with source debug information by ShaderDebugName. | |
Implements a very simple shader database to help demonstrate how to use the Nsight Aftermath GPU crash dump decoder API.
In a real world scenario this would be part of an offline analysis tool. This is for demonstration purposes only!
Definition at line 25 of file NsightAftermathShaderDatabase.h.