| void Spices::ShaderDataBase::AddShaderSource | ( | std::vector< uint8_t > | spirv | ) |
Add a shader source to m_ShaderBinaries.
| [in] | spirv | Spirv Code . |
Create shader hash for the shader.
Store the data for shader mapping when decoding GPU crash dumps. cf. FindShaderBinary()
Create shader hash for the shader.
Store the data for shader mapping when decoding GPU crash dumps. cf. FindShaderBinary()
Definition at line 72 of file NsightAftermathShaderDatabase.cpp.