| void Spices::ShaderDataBase::AddShaderSourceWithDebugInfo | ( | std::vector< uint8_t > | strippedSpirv, |
| std::vector< uint8_t > | spirv ) |
Add a shader Source with debug info to m_ShaderBinariesWithDebugInfo.
| [in] | strippedSpirv | . |
| [in] | spirv | . |
Generate shader debug name.
Store the data for shader instruction address mapping when decoding GPU crash dumps. cf. FindShaderBinaryWithDebugData()
Generate shader debug name.
Store the data for shader instruction address mapping when decoding GPU crash dumps. cf. FindShaderBinaryWithDebugData()
Definition at line 132 of file NsightAftermathShaderDatabase.cpp.