World Functions Class. More...
#include <WorldFunctions.h>
Static Public Member Functions | |
| static void | CreateMeshEntity (World *world, const std::string &name, std::function< std::shared_ptr< Mesh >()> onMeshCreated, std::function< void(Entity &)> onAdded=nullptr) |
| Create Entity with a Basic MeshComponent Async. | |
Static Private Member Functions | |
| static void | CreateMeshEntity (World *world, const std::string &name, const std::shared_ptr< Mesh > &mesh, std::function< void(Entity &)> onAdded=nullptr) |
| Create Entity with MeshComponent. Lightweight for game thread. | |
World Functions Class.
Definition at line 27 of file WorldFunctions.h.