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staticprivate |
Create Entity with MeshComponent. Lightweight for game thread.
| [in] | world | Which world entity belongs to. |
| [in] | name | Entity name. |
| [in] | mesh | Entity MeshComponent Mesh. |
| [in] | onAdded | function executed after Entity has been added to world. |
Mark World with MeshAddedToWorld bits.
Mark World with MeshAddedToWorld bits.
Definition at line 30 of file WorldFunctions.cpp.