SpiecsEngine
 
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◆ Load() [2/2]

void Spices::TextureLoader::Load ( const std::string & fileName,
Texture2DCube * outTexture )
static

Load image to a Texture2DCube object.

Parameters
[in]fileNameImage path.
[in,out]outTextureTexture2DCube pointer, only pass this to it. Feel free for using row pointer here, it's very safe, for this API only called during Material.
Todo
finish it.

Definition at line 64 of file TextureLoader.cpp.

65 {
66
67 }

Referenced by Spices::Texture2DCube::Texture2DCube().