SpiecsEngine
 
Loading...
Searching...
No Matches
Texture2DCube.cpp
Go to the documentation of this file.
1/**
2* @file Texture2D.cpp.
3* @brief The Texture2D Class Implementation.
4* @author Spices.
5*/
6
7#include "Pchheader.h"
9#include "Render/Vulkan/VulkanImage.h"
10#include "Render/Vulkan/VulkanRenderBackend.h"
11#include "Render/RendererResource/RendererResource.h"
12
13namespace Spices {
14
16 {
17 m_ResourcePath = "NONE";
18
19 uint32_t w = std::max(1.0f, glm::max(info.width, info.height) * info.sizeScale);
20
21 if (!info.isDepthResource)
22 {
23 m_Resource = std::make_shared<VulkanImage>(
24 VulkanRenderBackend::GetState(),
25 info.name,
26 VK_IMAGE_TYPE_2D,
27 w,
28 w,
29 6,
30 info.description.samples,
31 info.description.format,
32 VK_IMAGE_TILING_OPTIMAL,
33 info.usage |
34 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | // Can be used for ColorAttachment.
35 VK_IMAGE_USAGE_SAMPLED_BIT | // Can be used for ShaderRead.
36 VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT | // Can be used for InputAttachment.
37 VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // Can be used for TransferSrc.
38 VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT,
39 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
40 1
41 );
42
43 auto resourceptr = GetResource<VulkanImage>();
44 resourceptr->CreateImageView(info.description.format, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_ASPECT_COLOR_BIT);
45
46 if (info.usage & VK_IMAGE_USAGE_STORAGE_BIT)
47 {
48 resourceptr->TransitionImageLayout(
49 info.description.format,
50 VK_IMAGE_LAYOUT_UNDEFINED,
51 VK_IMAGE_LAYOUT_GENERAL
52 );
53 }
54
55 resourceptr->CreateSampler();
56 }
57 else
58 {
59 m_Resource = std::make_shared<VulkanImage>(
60 VulkanRenderBackend::GetState(),
61 info.name,
62 VK_IMAGE_TYPE_2D,
63 w,
64 w,
65 6,
66 info.description.samples,
67 info.description.format,
68 VK_IMAGE_TILING_OPTIMAL,
69 info.usage |
70 VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | // Can be used for DepthAttachment.
71 VK_IMAGE_USAGE_SAMPLED_BIT | // Can be used for ShaderRead.
72 VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT, // Can be used for InputAttachment.
73 VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT,
74 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
75 1
76 );
77
78 auto resourceptr = GetResource<VulkanImage>();
79 resourceptr->CreateImageView(info.description.format, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_ASPECT_DEPTH_BIT);
80
81 resourceptr->TransitionImageLayout(
82 info.description.format,
83 VK_IMAGE_LAYOUT_UNDEFINED,
84 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
85 );
86
87 resourceptr->CreateSampler();
88 }
89 }
90
91 Texture2DCube::Texture2DCube(const std::string& path)
92 {
93 m_ResourcePath = path;
95 }
96}
Texture2DCube(const RendererResourceCreateInfo &info)
Constructor Function. Used for create render resource.
Texture2DCube(const std::string &path)
Constructor Function. Init class variable, load date immediately. Usually call it.
Texture2DCube Class. This class defines the basic behaves of Texture2DCube.
static void Load(const std::string &fileName, Texture2DCube *outTexture)
Load image to a Texture2DCube object.
TextureLoader Class. This class only defines static function for load data from image file.
std::string m_ResourcePath
Texture's path in disk.
Definition Texture.h:74
bool isDepthResource
True if this resource is a DepthResource.
This struct defines the data used to create a texture2d. From render pass.