Public called API, it is entrance.
- Parameters
-
| [in] | fileName | mesh file name. |
| [in,out] | outMeshPack | mesh pack pointer, only pass this to it. Feel free for using row pointer here, it's very safe, for this API only called during MeshPack. |
- Returns
- Returns true if load data successfully.
Definition at line 44 of file MeshLoader.cpp.
45 {
47
49 else if (
LoadFromOBJ( fileName, outMeshPack))
return true;
50 else if (
LoadFromFBX( fileName, outMeshPack))
return true;
51 else return false;
52 }
#define SPICES_PROFILE_ZONE
static bool LoadFromSASSET(const std::string &fileName, const MeshPack *outMeshPack)
Load data from a .sasset file.
static bool LoadFromFBX(const std::string &fileName, MeshPack *outMeshPack)
Load data from a .fbx file.
static bool LoadFromOBJ(const std::string &fileName, MeshPack *outMeshPack)
Load data from a .obj file.
References LoadFromFBX(), LoadFromOBJ(), and LoadFromSASSET().
Referenced by Spices::FilePack::OnCreatePack().