Load data from a .fbx file.
189 {
191
192 bool isFind = false;
193 std::string filePath;
194 for (auto& it : ResourceSystem::GetSearchFolder())
195 {
198 {
199 isFind = true;
200 break;
201 }
202 }
203 if (!isFind) return false;
204
205
206 return false;
207 }
#define SPICES_PROFILE_ZONE
static bool FileLibrary_Exists(const char *path)
Determine whether the given string is existing a file.
const std::string defaultFBXMeshPath
Const variable: FBX Mesh File Path.