SpiecsEngine
 
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◆ GetRightDirection()

glm::vec3 Spices::CameraController::GetRightDirection ( ) const

Get Camera Right(x) Direction.

Returns
The Camera Right(x) Direction.

Definition at line 214 of file CameraController.cpp.

215 {
217
218 return glm::rotate(GetOrientation(), glm::vec3(1.0f, 0.0f, 0.0f));
219 }
#define SPICES_PROFILE_ZONE
glm::quat GetOrientation() const
Get Camera quaternion rotation.