SpiecsEngine
 
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◆ GetOrientation()

glm::quat Spices::CameraController::GetOrientation ( ) const

Get Camera quaternion rotation.

Returns
The Camera quaternion rotation.

Definition at line 228 of file CameraController.cpp.

229 {
231
232 const glm::vec3& rot = m_CameraTranComp->GetRotation();
233 return glm::quat({ glm::radians(rot.x), glm::radians(rot.y), glm::radians(rot.z) });
234 }
#define SPICES_PROFILE_ZONE
TransformComponent * m_CameraTranComp
The camera transform component pointer get from owner's transform component.
const glm::vec3 & GetRotation() const
Get the rotation variable.