Setting camera transform component position. We already set rotation in MouseRotate().
Definition at line 191 of file CameraController.cpp.
192 {
194
197
198 }
#define SPICES_PROFILE_ZONE
TransformComponent * m_CameraTranComp
The camera transform component pointer get from owner's transform component.
glm::vec3 CalculatePosition() const
Calculate camera transform component position using the class member parameters.
Referenced by OnMouseScroll(), and OnTick().