127 {
129
133 }
#define SPICES_PROFILE_ZONE
glm::vec3 m_FocalPoint
The focus point. Init with 0.
glm::vec3 GetUpDirection() const
Get Camera Up(y) Direction.
std::pair< float, float > PanSpeed() const
Calculate Camera Drag speed.
float m_Distance
The camera spring arm. Init with 10.
glm::vec3 GetRightDirection() const
Get Camera Right(x) Direction.