The VulkanRenderBackend Class Implementation. More...
#include "Pchheader.h"#include "VulkanRenderBackend.h"#include "Debugger/Aftermath/NsightAftermathGpuCrashTracker.h"#include "Debugger/Perf/NsightPerfGPUProfilerHUD.h"#include "Debugger/Perf/NsightPerfGPUProfilerContinuous.h"#include "Debugger/Perf/NsightPerfGPUProfilerReportGenerator.h"#include "Debugger/Perf/NsightPerfGPUProfilerOneshotCollection.h"#include "Render/Renderer/RendererManager.h"#include "Render/RendererResource/RendererResourcePool.h"#include "Systems/SlateSystem.h"#include "..\..\Core\Thread\ThreadModel.h"#include "Render/Renderer/SpecificRenderer/PreRenderer.h"#include "Render/Renderer/SpecificRenderer/RayTracingRenderer.h"#include "Render/Renderer/SpecificRenderer/BasePassRenderer.h"#include "Render/Renderer/SpecificRenderer/SlateRenderer.h"#include "Render/Renderer/SpecificRenderer/SceneComposeRenderer.h"#include "Render/Renderer/SpecificRenderer/WorldPickRenderer.h"#include "Render/Renderer/SpecificRenderer/SpriteRenderer.h"#include "Render/Renderer/SpecificRenderer/WorldPickStage2Renderer.h"#include "Render/Renderer/SpecificRenderer/ParticleRenderer.h"#include "Render/Renderer/SpecificRenderer/TestRenderer.h"#include "Render/Renderer/SpecificRenderer/RayTracingComposeRenderer.h"#include "Render/Renderer/SpecificRenderer/ViewportGridRenderer.h"#include "Render/Renderer/SpecificRenderer/PostProcessRenderer.h"Go to the source code of this file.
Namespaces | |
| namespace | Spices |
Variables | |
| const WindowInfo | Spices::initInfo { 2200, 1300, "Spices Engine", std::make_shared<WindowIcon>(SPICES_ENGINE_ASSETS_PATH + "Textures/src/Hello_Spices_Engine.png") } |
| Window create parameter. | |
The VulkanRenderBackend Class Implementation.
Definition in file VulkanRenderBackend.cpp.