| Renderer::DescriptorSetBuilder & Spices::Renderer::DescriptorSetBuilder::AddInput | ( | uint32_t | set, |
| uint32_t | binding, | ||
| VkShaderStageFlags | stageFlags, | ||
| const std::vector< std::string > & | inputAttachmentNames ) |
Add the texture set binding to descriptor set layout.
| [in] | set | Which set this texture wil use. |
| [in] | binding | Which binding this texture wil use. |
| [in] | stageFlags | Which buffer stage this buffer will use. |
| [in] | inputAttachmentNames | All Input Texture's Name.. |
fill in imageInfos.
fill in imageInfos.
Definition at line 1774 of file Renderer.cpp.
References m_DescriptorSetId.