166 {
168
170 {
171 std::stringstream ss;
172 ss << "MeshPack do not has a valid material handle.";
173
174 SPICES_CORE_ERROR(ss.str())
175 }
176
178 }
#define SPICES_PROFILE_ZONE
std::optional< std::atomic_uint32_t > m_HitShaderHandle
specific hit shader handle. Used in RayTracing Pipeline.