SpiecsEngine
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m_HitShaderHandle
std::optional<std::atomic_uint32_t> Spices::MeshPack::m_HitShaderHandle
protected
inherited
specific hit shader handle. Used in RayTracing Pipeline.
Definition at line
347
of file
MeshPack.h
.
Spices
SpherePack
Generated on Sun Mar 8 2026 10:24:49 for SpiecsEngine by
1.10.0