SpiecsEngine
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◆
SetHitShaderHandle()
void Spices::MeshPack::SetHitShaderHandle
(
uint32_t
handle
)
inline
inherited
Set hit shader Handle.
Parameters
[in]
handle
the material handle.
Definition at line
212
of file
MeshPack.h
.
212
{
m_HitShaderHandle
= handle; }
Spices::MeshPack::m_HitShaderHandle
std::optional< std::atomic_uint32_t > m_HitShaderHandle
specific hit shader handle. Used in RayTracing Pipeline.
Definition
MeshPack.h:347
Spices
SpherePack
Generated on Sun Mar 8 2026 10:24:49 for SpiecsEngine by
1.10.0