SpiecsEngine
 
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◆ SetHitShaderHandle()

void Spices::MeshPack::SetHitShaderHandle ( uint32_t handle)
inlineinherited

Set hit shader Handle.

Parameters
[in]handlethe material handle.

Definition at line 212 of file MeshPack.h.

212{ m_HitShaderHandle = handle; }
std::optional< std::atomic_uint32_t > m_HitShaderHandle
specific hit shader handle. Used in RayTracing Pipeline.
Definition MeshPack.h:347