SpiecsEngine
 
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◆ AddShaderGroupInput()

Renderer::DGCLayoutBuilder & Spices::Renderer::DGCLayoutBuilder::AddShaderGroupInput ( )

Add Binding Shader Group Command to Input.

Returns
Returns this reference.

Instance a VkIndirectCommandsLayoutTokenNV.

Store Input.

Instance a VkIndirectCommandsLayoutTokenNV.

Store Input.

Definition at line 2331 of file Renderer.cpp.

2332 {
2334
2338 VkIndirectCommandsLayoutTokenNV input{};
2339 input.sType = VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV;
2340 input.tokenType = VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV;
2341
2342 input.stream = static_cast<uint32_t>(m_InputInfos.size());
2343 input.offset = 0;
2344
2345 input.pIndexTypes = nullptr;
2346 input.pIndexTypeValues = nullptr;
2347
2351 m_InputInfos.push_back(input);
2352 m_HandledDGCData->AddInputStride(sizeof(VkBindShaderGroupIndirectCommandNV));
2353
2354 return *this;
2355 }
#define SPICES_PROFILE_ZONE
std::vector< VkIndirectCommandsLayoutTokenNV > m_InputInfos
Stores command inputs.
Definition Renderer.h:972
std::shared_ptr< VulkanDeviceGeneratedCommandsNV > m_HandledDGCData
Current SubPass DGC Data.
Definition Renderer.h:977

Referenced by Spices::BasePassRenderer::CreateDeviceGeneratedCommandsLayout().