SpiecsEngine
 
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◆ AddVertexBufferInput()

Renderer::DGCLayoutBuilder & Spices::Renderer::DGCLayoutBuilder::AddVertexBufferInput ( )

Add Binding Vertex Buffer to Input.

Returns
Returns this reference.

Instance a VkIndirectCommandsLayoutTokenNV.

Store Input.

Instance a VkIndirectCommandsLayoutTokenNV.

Store Input.

Definition at line 2357 of file Renderer.cpp.

2358 {
2360
2364 VkIndirectCommandsLayoutTokenNV input{};
2365 input.sType = VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV;
2366 input.tokenType = VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV;
2367
2368 input.vertexBindingUnit = 0;
2369 input.vertexDynamicStride = VK_FALSE;
2370
2371 input.stream = static_cast<uint32_t>(m_InputInfos.size());
2372 input.offset = 0;
2373
2374 input.pIndexTypes = nullptr;
2375 input.pIndexTypeValues = nullptr;
2376
2380 m_InputInfos.push_back(input);
2381 m_HandledDGCData->AddInputStride(sizeof(VkBindVertexBufferIndirectCommandNV));
2382
2383 return *this;
2384 }
#define SPICES_PROFILE_ZONE
std::vector< VkIndirectCommandsLayoutTokenNV > m_InputInfos
Stores command inputs.
Definition Renderer.h:972
std::shared_ptr< VulkanDeviceGeneratedCommandsNV > m_HandledDGCData
Current SubPass DGC Data.
Definition Renderer.h:977