SpiecsEngine
 
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◆ SpriteComponent()

Spices::SpriteComponent::SpriteComponent ( )

Constructor Function.

Definition at line 14 of file SpriteComponent.cpp.

15 {
17
18 std::shared_ptr<PlanePack> pack = std::make_shared<PlanePack>(2, 2);
19 //pack->SetMaterial(path);
20
21 // spritecomponent only take one meshpack
22 m_Mesh = Mesh::Builder().AddPack(pack).Build();
23 }
#define SPICES_PROFILE_ZONE
std::shared_ptr< Mesh > m_Mesh
The Mesh this component handled.