SpiecsEngine
 
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◆ AddTexture() [1/2]

template<typename T >
DescriptorSetBuilder & Spices::Renderer::DescriptorSetBuilder::AddTexture ( uint32_t set,
uint32_t binding,
VkShaderStageFlags stageFlags,
const std::vector< std::string > & textureNames )
inline

Add the texture set binding to descriptor set layout.

Template Parameters
TTexture Type.
Parameters
[in]setWhich set this texture wil use.
[in]bindingWhich binding this texture wil use.
[in]stageFlagsTexture shader usage flags.
[in]textureNamesAll Texture's Name.
Returns
Returns this reference.