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9#include "World/World/World.h"
14 const std::string& panelName ,
29 const auto material = ResourcePool<Material>::Load<Material>(
"ViewportGridRenderer.ViewportGrid.Default");
30 const float columeWidth = ImGuiH::GetLineItemSize().x * 10.0f;
32 ImGuiH::DrawMaterial(
"Grid", columeWidth, material);
#define SPICES_PROFILE_ZONEN(...)
#define SPICES_PROFILE_ZONE
FrameInfo Class. This class defines the FrameInfo data.
ImguiDisplayOptions(const std::string &panelName, FrameInfo &frameInfo)
Constructor Function.
virtual void OnRender() override
This interface is called On SlateRenderer Render.
The ImguiDisplayOptions Class. This class defines how to render a edit menu.
ImguiSlate(const std::string &panelName, FrameInfo &frameInfo)
Constructor Function. Init with Slate's name.
This Class defines the basic behaves of specific slate. When we add an new Slate, we need inherit fro...