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virtual void OnActivate(TimeStep &ts) override
This interface define the specific world behave on activated.
virtual ~RuntimeWorld() override=default
Destructor Function.
RuntimeWorld()=default
Constructor Function.
virtual void OnPreActivate() override
This interface define the specific world behave before on activated.
virtual void OnDeactivate() override
This interface defines the specific world behave after on activated.
RuntimeWorld Class. This class defines the specific behave of RuntimeWorld.
This Class handles our engine time step during frames. Global Unique.
World Class. This class defines the basic behaves of World. When we create an new world,...