SpiecsEngine
 
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◆ BuildDeviceGeneratedCommand()

void Spices::Renderer::PipelineBuilder::BuildDeviceGeneratedCommand ( const std::string & pipelineName,
const std::string & materialName,
VulkanDeviceGeneratedCommandsNV * indirectPtr )

Build Raytracing Pipeline.

Parameters
[in]pipelineNamepipeline's name.
[in]materialNamematerial's name.
[in]indirectPtrVulkanDeviceGeneratedCommandsNV.

Definition at line 2699 of file Renderer.cpp.

2700 {
2702
2703 indirectPtr->CreateMeshPipeline(pipelineName, materialName, m_pipelineConfig);
2704 }
#define SPICES_PROFILE_ZONE
PipelineConfigInfo m_pipelineConfig
PipelineConfigInfo for create Pipeline.
Definition Renderer.h:888