SpiecsEngine
 
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◆ GetTexture()

std::unique_ptr< Texture2D > & Spices::RendererResource::GetTexture ( )
inline

Get Texture this class wrapped.

Returns
Returns the reference of unique pointer of the Texture.

Definition at line 130 of file RendererResource.h.

130{ return m_Texture; }
std::unique_ptr< Texture2D > m_Texture
The texture this class Wrapped.