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9#include "Render/Vulkan/VulkanRenderBackend.h"
10#include "Render/RendererResource/RendererResource.h"
23 m_Resource = std::make_shared<VulkanImage>(
24 VulkanRenderBackend::GetState(),
30 info.description.samples,
31 info.description.format,
32 VK_IMAGE_TILING_OPTIMAL,
34 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
35 VK_IMAGE_USAGE_SAMPLED_BIT |
36 VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT |
37 VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
38 VK_IMAGE_USAGE_STORAGE_BIT,
40 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
45 resourceptr->CreateImageView(info.description.format, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_ASPECT_COLOR_BIT);
47 if (info.usage & VK_IMAGE_USAGE_STORAGE_BIT)
49 resourceptr->TransitionImageLayout(
50 info.description.format,
51 VK_IMAGE_LAYOUT_UNDEFINED,
52 VK_IMAGE_LAYOUT_GENERAL
56 resourceptr->CreateSampler();
60 m_Resource = std::make_shared<VulkanImage>(
61 VulkanRenderBackend::GetState(),
67 info.description.samples,
68 info.description.format,
69 VK_IMAGE_TILING_OPTIMAL,
71 VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
72 VK_IMAGE_USAGE_SAMPLED_BIT |
73 VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT,
75 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
80 resourceptr->CreateImageView(info.description.format, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_ASPECT_DEPTH_BIT);
82 resourceptr->TransitionImageLayout(
83 info.description.format,
84 VK_IMAGE_LAYOUT_UNDEFINED,
85 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
88 resourceptr->CreateSampler();
Texture2DArray(const RendererResourceCreateInfo &info)
Constructor Function. Used for create render resource.
Texture2DArray(const std::string &path)
Constructor Function. Init class variable, load date immediately. Usually call it.
Texture2D Class. This class defines the basic behaves of Texture2DArray.
std::string m_ResourcePath
Texture's path in disk.
uint32_t width
Texture' width.
uint32_t height
Texture' height..
bool isDepthResource
True if this resource is a DepthResource.
float sizeScale
Texture's size scale.
This struct defines the data used to create a texture2d. From render pass.