Constructor Function.
Init GameTime and FrameTime.
Init GameTime and FrameTime.
Definition at line 12 of file TimeStep.cpp.
16 {
18
22 m_StartTime = std::chrono::high_resolution_clock::now();
23 m_LastTime = std::chrono::high_resolution_clock::now();
24 }
#define SPICES_PROFILE_ZONE
float m_FrameTime
time step(s) during frames.
std::chrono::steady_clock::time_point m_StartTime
Engine Start time.
std::chrono::steady_clock::time_point m_LastTime
Last frame time.
float m_GameTime
time step(s) since Engine Start.
uint64_t m_Frames
Frames since Engine Start.
References m_Frames, m_FrameTime, and m_GameTime.