23 {
25
27 .AddSubPass("RayTracingCompose")
28 .AddColorAttachment(
"SceneColor",
TextureType::Texture2D, [](
bool& isEnableBlend, VkAttachmentDescription& description) {
29 description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
30 description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
31 description.format = VK_FORMAT_R16G16B16A16_SFLOAT;
32 })
33 .AddColorAttachment(
"EntityID",
TextureType::Texture2D, [](
bool& isEnableBlend, VkAttachmentDescription& description) {
34 description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
35 description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
36 description.format = VK_FORMAT_R32_SFLOAT;
37 })
38 .AddColorAttachment(
"TriangleID",
TextureType::Texture2D, [](
bool& isEnableBlend, VkAttachmentDescription& description) {
39 description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
40 description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
41 description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
42 })
44 description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
45 description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
46 })
47 .EndSubPass()
48 .Build();
49 }
#define SPICES_PROFILE_ZONE
friend class RendererPassBuilder