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9#include "Render/FrameInfo.h"
10#include "World/World/World.h"
11#include "Core/Event/WorldEvent.h"
12#include "Render/Vulkan/VulkanRenderBackend.h"
36 comp.GetCamera()->ResetStableFrames();
#define SPICES_PROFILE_ZONE
CameraComponent Class. This class defines the specific behaves of CameraComponent.
static EventCallbackFn GetEventCallbackFn()
Get Global Root Event Function Pointer.
This Class is the basic Event Class. Inherit from it and create specific event class.
static FrameInfo & Get()
Get FrameInfo.
FrameInfo Class. This class defines the FrameInfo data.
This Class is inherited from Event Class.
This Class handles our engine time step during frames. Global Unique.
virtual void OnTick(TimeStep &ts) override
This interface defines the behave on specific component tick every frame.
Script of handle world mark.
World Class. This class defines the basic behaves of World. When we create an new world,...