23 {
25
27 .AddUniformBuffer(0, 0, sizeof(SpicesShader::View), VK_SHADER_STAGE_ALL)
28 .AddUniformBuffer(0, 1, sizeof(SpicesShader::Input), VK_SHADER_STAGE_ALL)
29 .AddBindLessTexture<
Texture2D>(SpicesShader::BINDLESS_TEXTURE_SET, SpicesShader::BINDLESS_TEXTURE_BINDING, VK_SHADER_STAGE_ALL, {
"default.jpg" })
31 }
#define SPICES_PROFILE_ZONE
friend class DescriptorSetBuilder
Allow this class access all data.