SpiecsEngine
 
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◆ SetShaderGroupHandle()

void Spices::MeshPack::SetShaderGroupHandle ( uint32_t handle)
inlineinherited

Set hit shader Handle.

Parameters
[in]handlethe material handle.

Definition at line 218 of file MeshPack.h.

218{ m_ShaderGroupHandle = handle; }
std::optional< std::atomic_uint32_t > m_ShaderGroupHandle
specific shader group handle. Used in IndirectDGCPipeline.
Definition MeshPack.h:353