Get ShaderGroup Handle, which accessed by gdc buffer.
181 {
183
185 {
186 std::stringstream ss;
187 ss << "MeshPack do not has a valid material handle.";
188
189 SPICES_CORE_ERROR(ss.str())
190 }
191
193 }
#define SPICES_PROFILE_ZONE
std::optional< std::atomic_uint32_t > m_ShaderGroupHandle
specific shader group handle. Used in IndirectDGCPipeline.