SpiecsEngine
 
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◆ GetShaderGroupHandle()

uint32_t Spices::MeshPack::GetShaderGroupHandle ( ) const
inherited

Get ShaderGroup Handle, which accessed by gdc buffer.

Returns
Returns the material handle.

Definition at line 180 of file MeshPack.cpp.

181 {
183
184 if (!m_ShaderGroupHandle.has_value())
185 {
186 std::stringstream ss;
187 ss << "MeshPack do not has a valid material handle.";
188
189 SPICES_CORE_ERROR(ss.str())
190 }
191
192 return m_ShaderGroupHandle.value().load();
193 }
#define SPICES_PROFILE_ZONE
std::optional< std::atomic_uint32_t > m_ShaderGroupHandle
specific shader group handle. Used in IndirectDGCPipeline.
Definition MeshPack.h:353