Create a new empty entity with a uuid in this world.
- Parameters
-
Definition at line 20 of file World.cpp.
21 {
23
25 entity.AddComponent<UUIDComponent>(uuid);
26 entity.AddComponent<TransformComponent>();
27 entity.AddComponent<TagComponent>(name);
28 return entity;
29 }
#define SPICES_PROFILE_ZONE
Entity CreateEmptyEntity(UUID uuid)
References CreateEmptyEntity().
Referenced by CreateEntity().