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Run Our World.
Specify the current World, which created from Game.
World OnPreActivate.
Init Golbal TimeStep Class.
Golbal While Loop.
Wait for glfw events.
Update TimeStep.
Update Aftermath frame cut.
Activete Our Specific World.
Vulkan Device Idle.
Deactivate Our Specific World.
Specify the current World, which created from Game.
World OnPreActivate.
Init Golbal TimeStep Class.
Golbal While Loop.
Wait for glfw events.
Update TimeStep.
Update Aftermath frame cut.
Activete Our Specific World.
Vulkan Device Idle.
Deactivate Our Specific World.
Definition at line 77 of file Application.cpp.
References Spices::TimeStep::Flush(), Spices::TimeStep::fs(), Spices::FrameInfo::Get(), and Spices::VulkanRenderBackend::GetState().
Referenced by main().