SpiecsEngine
 
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◆ CreateDeviceGeneratedCommandsLayout()

void Spices::BasePassRenderer::CreateDeviceGeneratedCommandsLayout ( )
overrideprivatevirtual

This interface is called during OnSystemInitialize(). Create Device Generated Commands Layout.

Reimplemented from Spices::Renderer.

Definition at line 101 of file BasePassRenderer.cpp.

102 {
104
105 DGCLayoutBuilder{ "Mesh", this }
106 .AddShaderGroupInput()
107 .AddPushConstantInput()
108 .AddDrawMeshTaskInput()
109 .Build();
110 }
#define SPICES_PROFILE_ZONE
friend class DGCLayoutBuilder
Definition Renderer.h:2054

References Spices::Renderer::DGCLayoutBuilder::AddDrawMeshTaskInput(), Spices::Renderer::DGCLayoutBuilder::AddPushConstantInput(), Spices::Renderer::DGCLayoutBuilder::AddShaderGroupInput(), and Spices::Renderer::DGCLayoutBuilder::Build().