SpiecsEngine
 
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◆ GetShaderPath() [1/2]

const std::unordered_map< std::string, std::vector< std::string > > & Spices::Material::GetShaderPath ( ) const
inline

Get material shader path.

Returns
Returns all the stage shader path that needed.

Definition at line 111 of file Material.h.

111{ return m_Shaders; }
std::unordered_map< std::string, std::vector< std::string > > m_Shaders
Shader path Key: shader usage, Value: shader file name.
Definition Material.h:212