SpiecsEngine
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PushToTextureParams()
void Spices::Material::PushToTextureParams
(
const std::string &
name
,
const
TextureParam
&
texture
)
Push item to ShaderPath.
Parameters
[in]
name
item name.
[in]
texture
texture path.
Definition at line
101
of file
Material.cpp
.
102
{
103
SPICES_PROFILE_ZONE
;
104
105
std::unique_lock<std::mutex> lock(
m_Mutex
);
106
107
m_TextureParams
.push_back(name, texture);
108
m_DefaultTextureParams
.push_back(name, texture);
109
}
SPICES_PROFILE_ZONE
#define SPICES_PROFILE_ZONE
Definition
TracyProfilerWrapper.h:100
Spices::Material::m_DefaultTextureParams
scl::linked_unordered_map< std::string, TextureParam > m_DefaultTextureParams
Definition
Material.h:220
Spices::Material::m_TextureParams
scl::linked_unordered_map< std::string, TextureParam > m_TextureParams
Texture parameters. Key: parameter name, Value: parameter value.
Definition
Material.h:219
Spices::Material::m_Mutex
std::mutex m_Mutex
Mutex of this material.
Definition
Material.h:257
Spices
Material
Generated on Sun Mar 8 2026 10:24:49 for SpiecsEngine by
1.10.0