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9#include "World/Entity.h"
10#include "Resources/ResourcePool/ResourcePool.h"
11#include "Resources/Texture/Texture2D.h"
12#include "Render/Vulkan/VulkanImage.h"
13#include "Slate/Imgui/ImguiHelper.h"
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#define SPICES_PROFILE_ZONE
virtual void OnComponentAdded(const entt::entity &entity)
This interface defines the behaves on specific component added. Init with variable.
Component Class. This class defines the basic behaves of component. When we add an new Component,...