SpiecsEngine
 
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◆ UpdateUniformBuffer() [2/2]

void Spices::Renderer::RenderBehaveBuilder::UpdateUniformBuffer ( uint32_t set,
uint32_t binding,
void * data ) const
inline

Update a local buffer.

Parameters
[in]setWhich set the descriptor will use.
[in]bindingWhich binding the descriptor will use.
[in]dataubo data pointer.

@breif Update uniform buffer.

Definition at line 2624 of file Renderer.h.

2625 {
2627
2631 m_HandledSubPass->SetBuffer({ set, binding }, data);
2632 }
#define SPICES_PROFILE_ZONE
std::shared_ptr< RendererSubPass > m_HandledSubPass
Handled Sub pass.
Definition Renderer.h:1544