SpiecsEngine
 
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◆ Dispatch()

void Spices::Renderer::ComputeRenderBehaveBuilder::Dispatch ( uint32_t x,
uint32_t y,
uint32_t z ) const

Dispatch Compute Shader.

Parameters
[in]xX group.
[in]yY group.
[in]zZ group.

Definition at line 1953 of file Renderer.cpp.

1954 {
1956
1957 vkCmdDispatch(m_CommandBuffer, x, y, z);
1958 }
#define SPICES_PROFILE_ZONE
VkCommandBuffer m_CommandBuffer
Current CommandBuffer.
Definition Renderer.h:1539

Referenced by Spices::ParticleRenderer::Render(), and Spices::PostProcessRenderer::Render().