|
private |
Handler for shader source debug info lookup callbacks. This is used by the JSON decoder for mapping shader instruction addresses to GLSL source lines, if the shaders used by the application were compiled with separate debug info data files.
| [in] | shaderDebugName | GFSDK_Aftermath_ShaderDebugName. |
| [in] | setShaderBinary | PFN_GFSDK_Aftermath_SetData. |
Find source debug info for the shader DebugName in the shader database.
Early exit, nothing found. No need to call setShaderBinary.
Let the GPU crash dump decoder know about the shader debug data that was found.
Find source debug info for the shader DebugName in the shader database.
Early exit, nothing found. No need to call setShaderBinary.
Let the GPU crash dump decoder know about the shader debug data that was found.
Definition at line 456 of file NsightAftermathGpuCrashTracker.cpp.