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private |
Handler for shader lookup callbacks. This is used by the JSON decoder for mapping shader instruction addresses to SPIR-V IL lines or GLSL source lines. NOTE: If the application loads stripped shader binaries (ie; –strip-all in spirv-remap), Aftermath will require access to both the stripped and the not stripped shader binaries.
| [in] | shaderHash | GFSDK_Aftermath_ShaderBinaryHash. |
| [in] | setShaderBinary | PFN_GFSDK_Aftermath_SetData. |
Find shader binary data for the shader hash in the shader database.
Early exit, nothing found. No need to call setShaderBinary.
Let the GPU crash dump decoder know about the shader data that was found.
Find shader binary data for the shader hash in the shader database.
Early exit, nothing found. No need to call setShaderBinary.
Let the GPU crash dump decoder know about the shader data that was found.
Definition at line 429 of file NsightAftermathGpuCrashTracker.cpp.