SpiecsEngine
 
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◆ AddNode()

template<typename Ret , typename ... Args>
behave_state_node< Ret, Args... > * scl::behave_state_list< Ret, Args >::AddNode ( )
inline

Add a empty node to this list.

Returns
Returns empty node.

Definition at line 101 of file BehaveStateList.h.

102 {
103 m_List.push_back(std::make_unique<behave_state_node<Ret, Args...>>());
104 return m_List[m_List.size() - 1].get();
105 };
std::vector< std::unique_ptr< behave_state_node< Ret, Args... > > > m_List
Linear Node list.