SpiecsEngine
 
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◆ PushBehave()

template<typename Ret , typename ... Args>
void scl::behave_state_node< Ret, Args >::PushBehave ( const std::string & name,
const std::function< Ret(Args...)> & fn )
inline

Push a behave to this state.

Parameters
[in]namebehave name.
[in]fnbehave function.

Definition at line 45 of file BehaveStateList.h.

46 {
47 m_Behavies[name] = fn;
48 }
std::unordered_map< std::string, std::function< Ret(Args...)> > m_Behavies
Function behaves map.