SpiecsEngine
 
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◆ PrintChildNodeInfo()

static void HoudiniEngine::PrintChildNodeInfo ( HAPI_Session & session,
std::vector< HAPI_NodeId > & childrenNodes )
static

Definition at line 28 of file HoudiniTestSource.h.

29 {
30 std::cout << "Child Node Ids" << std::endl;
31 for (int i = 0; i < childrenNodes.size(); ++i)
32 {
33 HAPI_NodeInfo nInfo;
34 HE_CHECK(HAPI_GetNodeInfo(&session, childrenNodes[i], &nInfo))
35
36 std::cout << " " << childrenNodes[i] << " - " << (nInfo.createdPostAssetLoad ? "NEW" : "EXISTING") << std::endl;
37 }
38 }
#define HE_CHECK(expr)
HoudiniEngine Check macro. Verify HoudiniEngine API Effectiveness.
Definition HoudiniCore.h:17